

'pp pp' defines position of the item in the case. it is different, and seperate from 'hh hh' - usually seen as the ammo already loaded in a weapon. 'mm mm' defines quantity contained within the item, so to speak. 'kk kk' relates to weapon upgrades, more info shortly. 'jj jj' from what i've seen is only ever '01 00' or '00 00' it tells the game whether the item exists (01) or not (00). 'hh hh' defines the amount - most often seen with ammo, regular items will use '01 00' The handgun ammo, for example, is defined by: "04 00 14 00 01 00 00 00 00 00 00 0D 01 01"Īnd the handgun will at first be: "23 00 01 00 00 00 00 00 38 00 06 05 00 00" or something similar.įor simplicity, let's say: "gg gg hh hh jj jj kk kk mm mm pp pp rr rr" is a sort of generic item.

Go back to the game, enter inventory, and admire your newly acquired Special Rocket Launcher Step 4: In CE memory view, look for a string of "05 00 01 00 01 00" typically 42 bytes right of the 7C/7F we changed. Arrange so that the first aid spray sits alone in the center of the case, with the ammo somewhere along the outside.Įxit the inventory, and just let Leon stand there. Step 3: Take this opportunity to discard your handgun, leaving the first aid spray and handgun ammo. Go back to RE4, save again, and re-load the new save. To the very left there will be an address, take note of the address you need it later. Select "memory view," right-click anywhere in the bottom-section and select 'search memory.' Search '(Array of) byte' (from roughly 06000000 to 20000000) for "7C 00 01 00 01 00 00 00 00 00 00 00 00" There'll most likely be only one result, and it'll come up at the top.Ĭlick on 7C, and change it to 7F. Step 2: In CE, hit the icon of a pc to browse for running processes. Play through to the first save point, and save. Run RE4 in windowed mode and just start a new game on normal for now. if you press triangle and cross after ps2 logo, you can choose progressive mode.Step 1: Download, install, and run CE. uncheck the box for " async texture loading". "important do not enable "precache textures "as it collapses the vram of the gpu it works without problems with the configuration shown" The latest versions of pcsx2 are recommended for proper operation.

It is a port of textures of the hd project version created by "Albert Marin and Cris Morales" all credits to them for the textures. copy the "SLES-53702" folder to the pcsx2/textures directory the textures have a maximum of 2048x2048 it is recommended to play in x3 or x4 resolution. if you play the USA version "SLUS-21134" rename the folder "SLES-53702" to "SLUS-21134". UPDATE 2: the game is complete just missing some texts and images separate ways.changed to pal version "SLES-53702" which supports English and Spanish languages.
